Valheim 2026
While preparing my write-up tonight, I looked back to see how much I have talked about Valheim before. To my surprise, I wrote an entire post about it 5 years ago, to the day.
The old post does a pretty good job of describing the game. In 2021, it was in early access and progress only went up to the plains. Now, as of just a few weeks ago, the game is fully released, with many more zones added since then, additional mechanics, and an actual ending.
Valheim: A Brief Summary
As I said 5 years ago, Valheim is an open world, sandbox adventure game set in a Norse-Viking, low-polygon world. It can be played solo or with friends. It supports PVP, though I don’t know how many people are interested in that kind of gameplay in this world. It has progression that is based on the resources you’re able to acquire, and soft gates bound to different bosses in different biomes, which get progressively more difficult.
I’m writing this from a place of ignorance: I haven’t been to the newest zone yet, and the game has acquired secrets upon release that I have yet to discover.
The biome progression is this: Meadows, Black Forest, Swamps, Mountains, Plains, Mistlands, Ashlands, and finally, The Deep North. I haven’t been to the deep north yet. There is also the Ocean biome, but there are no bosses there, and that biome doesn’t gate progression.
Things that have changed
Since the post last year, they added magic with the Mistlands. They added siege weapons with Ashlands. They’ve added some other mechanics with The Deep North, but I haven’t discovered those yet, and I’m not looking for spoilers.
With each new biome added came a new boss. Defeating a boss bestows a resource necessary for moving on to the next zone. For example, once you defeat the Queen from Mistlands, you get the material necessary to build a very large boat, capable of surviving the boiling waters that surround the Ashlands. There are some clever tricks a Viking can perform to get there without the ship, but those ways generally invite madness and mayhem.
More foods have been added, and recipes, and weapons. They’ve expanded building options, and building materials, and the way pieces can snap together. They’ve added a few quality of life improvements.
Unfiltered Thoughts
While I’m still talking about the game from the perspective of what it is, and before I get more into how I feel about it, I want to mention that this is another game in which the modding community does a lot of heavy lifting. Project Zomboid has more mods, but there are plenty of Valheim mods out there, some of which change the game in truly impressive ways. Recently on Reddit, I saw someone showcasing a mod that added trains to the game. It was pretty wild.
There are a handful of mods I like to run with Valheim, just for quality of life improvements. For example, there’s a mod which allows crafting from nearby containers, which is nice. There is a mod for automatically storing items in containers, as long as the container already has items of that type. Valheim can suck up a lot of time just managing collected resources, so some of these mods allow for more time playing the game, rather than managing it.
How do I feel about this game, now that I’ve described it so thoroughly? This game that I’ve played off and on for over 5 years?
I love it, but it can be extremely frustrating.
This game is capable of being soothing. Perhaps meditative. It can be inspiring, action-packed, and thrilling.
But sometimes, when you’re getting ready to hop in a boat and go exploring, the fog will roll in and make it very difficult to see anything more than 20 feet away.
There’s something of a theme that happens with all the biomes after the plains. The post I wrote 5 years ago precedes these biomes, so I was much more undeniably bullish about the game. When they added the Mistlands, though, they almost lost me. It’s a land that is — you guessed it — full of mist. It’s very difficult to see in it. You can make a belt which releases a little fairy that pushes the mists back a little, but it’s not nearly enough.
The Mistlands are also full of bullshit bug monsters. Some float along, spitting fireballs from the air. Some appear next to you, like a carapaced troll, shaking the ground and doing devastating damage.
Oh, and the Mistlands are extremely hilly. Extremely vertical terrain, which the combat system did not handle well.
It’s like the developers took the two main weaknesses of the game and made a zone all about them. I might have quit playing for a while, at that point.
Eventually, I went back with my friends and played through it, and it does get easier with better gear. But even still, it leaned way too far into the things the game was not good at. They’ve since made improvements to combat with creatures that are at different heights than you, but it’s not perfect.
When I finally made my peace with the Mistlands, the devs added the Ashlands, and I quit again.
I had a hard time explaining why I hated Ashlands for a while. It didn’t suffer visibility issues the way Mistlands does. The air is clear. It’s not particularly vertical. Fights are usually on the same plane. The problem with the Ashlands is that the fighting never stops. Just a continuous, unrelenting torrent of monsters, which you can’t just ignore.
At the time, trying to talk about it on Reddit wasn’t productive. A lot of people took the complaints as an excuse to say, “Git good scrub.” My problem wasn’t player skill. My problem was that I wasn’t getting fed what I loved about the game before. I want to explore. I want to build. I want to collect new resources so I can make cool things. You can’t really do any of that other stuff when you’re constantly fighting just to hold your position.
The Ashlands were eventually toned down, multiple times, and my friends and I eventually went back and made real progress. We ran out of steam before we fought the boss in that zone. I never tried it solo.
Concluding thoughts
When the game went into full release, Mike was ready to jump back in with the group, and I dragged my feet. All these thoughts and memories came up. Each of the times I started playing, I had a great time and loved it, until I didn’t. Then it was heartbreak, or rage quit, or exhaustion.
Respecting his birthday last week, we jumped in, and we had a good time. We made great progress, and in a few minutes, I’m sure we’ll jump back in and keep going.
Wish me luck. If you have thoughts or feelings about this game, let me know.