I was going to talk about “Villains” tonight, but I got distracted by a game. I was so distracted, in fact, that I’m perilously close to failing the Blog-tober challenge. I better type quickly.
The game I was playing is called “Gone Home” and it is an interactive story.
I don’t want to give any spoilers. In fact, I want to encourage anyone that hasn’t played it to go to Steam, give them $20, and get this. You will not regret it.
In the game, you are Katie, and you’ve just come home after being abroad for a year. Your flight was late, so you’re getting to your home in the middle of the night during a heavy storm.
And that’s really all I can tell you without giving things away.
It’s not a long game. If you’re like me and you look around and stumble around lost for a bit, you’ll invest about 4 hours. And, if you’re like me, at the end of those 4 hours you will be touched. I very nearly cried, and that’s saying something.
I’ve heard that there are other games that are essentially interactive stories that I should play. I’ve heard good things about Last of Us, Walking Dead, and Wolf Among Us. I haven’t picked them up yet, but I think I probably should.
Playing “Gone Home” is good for writers. It demonstrates how setting can impact the mood. It shows in a very visual way how different story lines can be woven together. Since it’s an interactive story, it’s possible to consume some of the story out of order, which demonstrates non-linear story telling in a unique way.
It’s… it’s just a good story. Trust me.
Tomorrow, I’ll talk about Villains. Now it’s time for me to go to bed, but I’m going to have to stop and give my daughter a hug on the way. Once you’ve played “Gone Home,” you’ll understand why.